(x, y, z) with the right hand rule

- (0, 0, 0) is the origin and default position for objects
- your thumb is pointing in the -x direction
- your index is pointing in the +y direction
- your middle finger is pointing in the -z direction
- by default, the camera position in A-frame is facing the -z position
Y = SKY (up down)
Z = ZOOOOOM (in out)
X = Criss-cross side to side (left right)